Mage
3 specs with intelligent cooldown management, mana recovery, and phase-based rotation logic.
Playstyles
Fire
Recommended: Deep Fire (48pt) View BuildRotation
- Fireball as primary nuke (or Scorch via setting)
- Improved Scorch debuff maintenance — auto-refresh when stacks < 5 or duration low
- Fire Blast weaving between casts and as movement filler
- Blast Wave and Dragon's Breath when talented and enabled
Cooldown Management
- Combustion usage with configurable target HP threshold (0 = on cooldown)
- Icy Veins (cross-tree talent) on cooldown
- Trinket and racial ability stacking with major cooldowns
Scorch Debuff Tracking
- Tracks Improved Scorch stacks and duration on current target
- Configurable refresh window (default 6 sec remaining)
- Prioritizes scorch maintenance over primary nuke
AoE
- Arcane Explosion when enemies in melee range meet threshold
- Flamestrike as ranged AoE filler
- Blast Wave and Dragon's Breath instant AoE (talent toggles)
- Configurable enemy count threshold (0 = disabled)
Frost
Recommended: Deep Frost (51pt) View BuildRotation
- Frostbolt as primary filler (90%+ of casts)
- Movement spell selection: Fire Blast, Ice Lance, or Cone of Cold (configurable)
- Simple priority-based rotation — minimal decision-making for consistent DPS
Cooldown Management
- Icy Veins on cooldown for 20% haste burst
- Water Elemental summoning when talented and not active
- Cold Snap to reset Icy Veins and Water Elemental when both expired
- Trinket and racial ability stacking
AoE
- Cone of Cold as priority melee AoE
- Arcane Explosion when enemies in melee range
- Blizzard as ranged channeled AoE (synergy with Improved Blizzard slow)
- Configurable enemy count threshold (0 = disabled)
Arcane
Recommended: Deep Arcane (40pt) View BuildBurn/Conserve Phases
- Automatic phase transitions based on mana percentage thresholds
- Burn phase: spam Arcane Blast with all cooldowns active
- Conserve phase: limited Arcane Blast casts per cycle, then filler spell
- Configurable start/stop conserve mana thresholds
Arcane Blast Management
- Tracks AB debuff stacks and duration
- Configurable max AB stacks before switching to filler in conserve phase
- Filler spell selection: Frostbolt, Arcane Missiles, or Scorch (configurable)
- Filler fires when AB stacks reach max or when stacks are about to drop (clipping prevention)
Cooldown Stacking
- Arcane Power (30% damage) during burn phase
- Presence of Mind (instant cast) during burn phase
- Icy Veins (20% haste) — first CD activated for Cold Snap reset window
- Cold Snap to reset Icy Veins after it expires
- Trinket and racial abilities stacked with Arcane Power window
AoE
- Arcane Explosion when enemies in melee range meet threshold
- Flamestrike as ranged AoE filler
- Configurable enemy count threshold (0 = disabled)
Shared Features
Emergency & Defensive
- Ice Block at configurable HP threshold (respects Hypothermia debuff)
- Mana Shield at configurable HP threshold
- Counterspell interrupt on castable enemy targets
Mana Recovery
- Mana Gem (Mana Emerald) at configurable threshold
- Super Mana Potion at configurable threshold
- Dark Rune / Demonic Rune with HP safety check
- Evocation when mana low and not moving
Consumable & Recovery
- Healthstone auto-use at configurable HP threshold
- Healing Potion at configurable HP threshold
- Remove Curse on self and party members when cursed
Self-Buffs (Out of Combat)
- Armor selection: Molten Armor, Mage Armor, or Ice Armor (auto or manual)
- Arcane Brilliance if grouped, else Arcane Intellect
Settings Overview
General
Playstyle selection, armor type, AoE threshold, utility toggles, recovery thresholds, emergency settings, debug mode.
Fire
Scorch maintenance, primary spell selection, Fire Blast weave, Blast Wave, Dragon's Breath, Combustion threshold.
Frost
Icy Veins, Cold Snap, Water Elemental, movement spell selection.
Arcane
Phase CDs, filler spell selection, AB stack limits, conserve mana thresholds.
CDs & Mana
Trinkets, racial abilities, Mana Gem, Mana Potion, Dark Rune, Evocation thresholds.